Networked Urbanism

design thinking initiatives for a better urban life

Design critics: Belinda Tato and Jose Luis Vallejo, principals of Ecosistema Urbano

FunChinese is a project aiming to connecting people with complementary language skills to share with each other. Through the physical interaction, people begin to gain not only languages but also the knowledge of another culture. More importantly, participants get a natural familiarity with a group of people rather than a single one. And further, this will bring a sense of involvement in the larger community, and more open to new things that one encounters as a new-comer.

Boston has become more and more international. In particular, from 2000 to 2010, the Asian population in Boston multiplied by 1.6. Not only do they represent a minority group of people but also they bring different cultural backgrounds.

Among the growing Asian population in Boston, international students represent an important group. In the Graduate School of Design, there are 327 international students from 56 origins, which accounts for 39.8% of the 821 students. Among these students, more than 150 are from Asia, mainly China and South Korea. Since the cultural background and mindset of Asian students are fundamentally different from the western world, it is hard for them to adapt into the life in the US.

Some Asian students felt reluctant to speak or make friends. Not because they don’t have the ability to communicate, but because of a natural insecurity in a new environment. On the other hand, international students tend to stick much more to people from the same country.

As the number of international students continues to grow in the GSD and at the larger Boston area, it becomes important to help them better and faster adapt to the new environment. This will benefit international students, and also bring a more healthy and active interaction between all students.

FunChinese takes language as a tool to connect people from distinct backgrounds. Language influences the way different people see the world. It is also a door through which we begin to understand the core of a culture, its ideology as well as deeper meaning. Through the sharing of one’s own culture, students become more open to communicate with peers and thus building a more healthy connection.

International students come from a different culture and are able to bring a diverse insight in a discussion. Especially students from countries like China, South Korea, where there are many developments happening, this cross-cultural interaction could lead to professional practices.

Taking Chinese as starting point, FunChinese takes action by involving students with a Chinese background with students who have interest in Chinese language or Chinese culture, through the form of group meeting and one-on-one interaction. The project starts in the small community of GSD, and then grows in collaboration with the School of Engineering. In the whole process, this project has received highly positive support and response from participants and school directors, and is aiming to continue and expand in the next year.

By contributing to the community, members have benefited from a cross-cultural exchange. Through the weekly interaction, American participants have got the chance to know more about Chinese culture; Chinese participants have been able to engage themselves with the larger GSD community, and found a self-identity as a valuable member with a distinct and meaning cultural background.

FunChinese takes Chinese as a prototype of promoting cultural communication through the means of language.


Table Talk is a physical social network connecting individuals of like interests by combining the physical and digital realms of urban space. This new community typology makes formerly invisible layers of shared interest visible in the material space. By embedding personal metadata onto physical objects, a new community work space is developed connecting individuals in both real time and to past occupants; highlighting the importance of the city as place.

Hyper Activated Place of Connection

Looking at the history of social networking, social connections first and foremost were always spatial. With the invention of the internet, social interaction went from physical to digital and new geo-location technology begins to bring the physical back into social networking, yet only as a dot on a map. What if instead of separating our physical and virtual layers, there was a way our physical environment could become a social network?

TableTalk is the exploration of the static object with an overlaid layer of digital technology which allows the user to embed personal metadata. Each table is networked into a larger system within the room. As an individual ‘engraves’ their interests onto the table; the system is able to delineate shared layers between occupants, connecting people in real time. Once the table receives an individual’s interests, it retains a trace of that person so that connections can occur across temporalities. Based on chance occurrence of choosing the same table, individuals of shared interests can connect through the physical environment. People can leave traces of themselves on the table for the past and the future; adding a heightened importance to place.

With the increased use of the ‘in between’ place between work and home where individuals come to work independently in public, TableTalk further enhances the social quality of this space. This new typology is a place to work alongside other intellectuals, some of which may share an inherent knowledge base, and connect on mutually beneficial terms. This type of environment not only provides a work space, but starts to break social barriers through place, creating a richer way for people to connect, develop community, provide place for organizing and therefore become a tool for place making.

There are several approaches to implementing this physical social network; each incorporating a different level of technology; the first being the simplest means as an overlay onto an existing space. Using QR code stickers, a physical space can be advanced by simply overlaying a digital layer onto its existing surface. The individual can then scan the QR code using their phone and input their layers of interest to begin to connect with others in that space. The first implementation of TableTalk was an overlay in the cafeteria of Harvard’s Graduate School of Design. When a user scanned one of two QR codes on the table, they were prompted to choose one of four topics which brought them to an online message board to reply to past users or leave notes for future. The second QR code let the user leave a visible trace of themselves in the room. When this code was scanned, the user was prompted to enter his or her name which was then immediately displayed on a large plasma screen in the cafeteria. My initial hypothesis was that users would be more willing to use the less visible online message board rather than display their names in public; however I was surprised by the inverse results. More users publicly displayed their name rather than using the online message board. Many went on to further add comments and the screen became a show many would stop to watch. After a few days use, I discovered more messages were added to the online board; most of those in the topic ‘food & drink’; not so surprisingly being in a cafeteria. However, it makes me wonder that if this technology were located in a place without a specific program as this cafeteria had, would TableTalk be able to influence the program of a non-programmed space?

 

 

 

In a fully immersed environment, the technology would be integrated into the table itself; fully combining the digital and physical layers. For this, I designed a responsive table which is capable of absorbing user interest. Depending on the chosen topic, the table adjusts color so that the user is able to quickly look around the room and see others currently in the room with similar interests; breaking that barrier of first conversation starter. The table is also embedded with a QR code which when scanned, connects to all the others who had previously chosen that same seat with the same interest.

By infiltrating unused spaces of our communities with these responsive tables in a layout that promotes social interaction, that ‘in between’ space can begin to act as a place making tool and means for community engagement. This physical social network can begin to connect individuals within the community on deeper and more meaningful levels depending on hobbies, background, research, or need and therefore highlighting the importance of city as place.


Bikenapped is an online platform aimed at raising awareness and mapping bike thefts in Boston. For the public, Bikenapped serves as a place to get a clearer picture of the bike theft problem as well as a community to share your experiences with others. By offering a way for theft victims to reach out to each other, we can learn from our collective experience and band together to help find solutions. The data and narratives that the public provides are valuable as insight to help understand theft patterns and behaviors, as well as the immaterial value of cycling in our city. With better information we can help pursue policy change that can target the problem.

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As Boston works towards becoming a world class bicycling city, promotion of cycling and cycling infrastructure has resulted in significantly rising ridership. However, this increase in cycling correlates with another phenomenon: the dramatic increase in bicycle thefts.

Bike theft is notoriously difficult to investigate, and stolen bicycles are equally difficult to recover. Theft victims often feel violated and helpless in the face of these crimes. There is nowhere for to speak out, no outlet for to take action. By gathering this community of individual voices, we can speak with a collective voice to shed light on the problem, and work together to find solutions.

MAPPING THEFT

One of the issues regarding bike theft lies in the shortage of data on these crimes. According to the reports from the Department of Justice, for every bike theft that is reported to the police, 4 or more thefts may have occurred. This severe underreporting prohibits us from seeing the full scope of the problem and from allocating adequate resources to tackle it. Bikenapped asks the community to participate in a user-generated mapping of theft incidents, to share information with our neighbors and our city.

TAKING ACTION

Raising awareness and disseminating information is crucial in addressing bike thefts. We seek to take the data beyond the digital realm and into the real urban environment we live in. Bikenapped asks users to post notice at the physical place of the theft to warn others of what had happened. The information is not just relevant on the internet, it is more relevant to all the people who use the spaces where these thefts happen.

CONNECTING VOICES

Change happens when we empower everyone to act. While bike theft is something most people experience alone, Bikenapped seeks to connect us with our neighbors and community. If we discover other people had their bikes stolen from the same place as ours, perhaps we can join together to demand for better safety measures in our neighborhood. If law enforcement is aware of certain zones of bike thefts, perhaps they are better equipped to police the area. If we know bikes have been stolen from a particular place, perhaps we will all be more vigilant to keep our neighborhoods safe from bike theft.

PROCESS AND THOUGHTS

The project began through data collection. Through visiting police departments and combing through public log information, we can already begin to see the difficulty in just understanding the bike theft issue in Cambridge. In just the city of Cambridge, there are three separate police departments that holds jurisdiction over different areas: the Cambridge Police Department, the Harvard University Police Department, and the MIT Police Department. In addition the MBTA Transit Police oversees all transit stops. All of these police departments have separate reporting and record keeping methods, which are not collated into a single database, but rather organized internally. From any one source, we can only see a narrow segment of the larger problem. It became clear that in order to understand the issue, we needed a place where information can be collated and made accessible to the public.

Bikenapped became a platform to not merely disseminate information, but also encourage participation. Bike thefts suffer from severe underreporting due to the common perception that nothing will come from a police report. Though the rates of recovery are surely low – and Bikenapped makes no claims at increasing the chances of recovery – a report on Bikenapped is something theft victims and see. It is visible on the map, and visible to every person who comes to visit it. A piece of information or an experience where a victim had once suffered alone, is now directly and visibly a contribution to a larger story and effort.

The reaction to Bikenapped has been extremely positive. As different media outlets and cycling blogs began to pick up the story, reports and emails started coming in. We had over 2500 unique visitors within the first 12 days, many from beyond the borders of Boston/Cambridge, all the way from Portland and California. The issue surely struck a cord to people, and the support and response that Bikenapped received validated the need for its existence.

 


Boston has become more and more international. In particular, from 2000 to 2010, the Asian population multiplied by 1.6. Not only do they represent a minority group of people but also they bring different cultural backgrounds.

Taking Chinese as starting point, FunChinese is a project aiming to connecting people with complementary language skills to share with each other. Through the physical interaction, people begin to gain not only languages but also the knowledge of another culture. This is a prototype of promoting cross-cultural exchanging.


iBike_title

iBike Boston is a project on re-mapping the city of Boston in an effort to draw the experience of cycling in the city. By mounting a sensor that links accelerometer and GPS data to the handlebars of my bike and riding the city I have been mapping the micro-topography of the streets and the speed of travel, this information is used to redraw the streets to better show the experience of riding in Boston.


Urban Activism Event

During November, I have led a series of urban planning workshops with different programs of IBA (Villa Victoria). The workshops became platforms for residents to see the community through a new perspective in which they can map problems and propose solutions for future developments.  Given the time constraint only one of the workshops has been taken to a design stage. The students of Escuelita Boriken hand-painted street signs in which they alert residents of bumps and cracks on sidewalks of their community.  The event granted 5 year-old students the unique opportunity to act on their built environment and transform it in a positive way.


Counter

The biggest challenge to reducing our collective energy footprint is visualizing what is normally unseen and forgotten, namely the energy we use everyday. Of course, even if our energy use is rendered as a number, or a graphic, it’s a bit too abstract to actually change our behavior. My initial experiments with this idea led to the development of the carbon counter that is currently displaying the carbon output of the GSD in the Chauhaus. The idea was that people would come up to this object of intrigue, snap a picture of the QR code, and be led to the Architecture 2030 Challenge website (which challenges architects and urban designers to realize net zero projects by t he year 2030). Not surprisingly, this device is pretty hard to miss, so I’m currently trying to think of an installation that will attract more attention to the actual flows of energy at the GSD. The installation is going to be coupled with a brief animation that describes all the ways that the GSD is using energy, and how to improve our collective performance.

Currently, I’m working on the back end of the system to get energy information in real time from individual plug loads. I received a plug monitor that runs the open-source protocol Zigbee that will interface with an Xbee adapter that I already have hooked up to an Arduino. The challenge now is to make the two devices communicate with each other, and then design a system that will turn this information into a visual and physical spectacle.


SoundTrek is a socio-spatial music sharing mobile app that takes you on an augmented sensory journey through urban space. SoundTrek runs in the background on your phone, IPod or other GPS enabled device. When in “drop mode”, much like a film director, users can frame their real-time, physical scene by “dropping” the perfect audio track to capture the moment. When users in “listen mode” get close to a geocoded marker, SoundTrek turns down their music and turns up an audio file that has been “left” there for them to find, delivering user-generated content that is temporal, seasonal, environmental and site specific. SoundTrek is a new way for people to share their city and their urban experiences in a way that is subtle, intimate, and personal. It is effective, effortless place-making that provides the opportunity for those who use the space to share their experience of the space with other users.


graph_water use-01

Bostonians, through their water usage, are one part of an extensive, connected system.  The delivery of water to and from your home comprises of more resources than water alone and results in large scale infrastructural interventions that shape our landscape and impacts ecosystems on both sides of the chain. Through exploring methods of communicating these concepts, I hope provide a tool that educates users, encouraging them to reduce water usage and a have a better awareness of their environmental impacts.


Hear Here! is a platform that allows you to engage in virtual discussions with people within your vicinity. You can target an audience based on their location (be it your neighbors, concert goers, park patrons, building occupants, etc.) and engage in a rich exchange of information (ie. discussions, photo sharing, classifieds, comments, announcements, etc.). Hear Here aims to strengthen community by facilitating communication amongst other locals.


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networkedurbanism.com is a platform for sharing knowledge and design thinking experiences with the world around us, breaking through the walls of academia in an attempt to improve the society in which we live.